Activision Blizzard
Financials
Estimates*
USD | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|
Revenues | 6.5b | 8.1b | 8.8b | 7.5b | 9.7b | 9.9b |
% growth | - | 25 % | 9 % | (14 %) | 29 % | 2 % |
EBITDA | 2.4b | 3.4b | 3.9b | 2.2b | - | - |
% EBITDA margin | 37 % | 42 % | 44 % | 29 % | - | - |
Profit | 1.5b | 2.2b | 2.7b | 1.5b | - | - |
% profit margin | 23 % | 27 % | 31 % | 20 % | - | - |
R&D budget | 998m | 1.2b | 1.3b | 1.4b | - | - |
R&D % of revenue | 15 % | 14 % | 15 % | 19 % | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
N/A | Acquisition | ||
N/A | N/A | IPO | |
* | $1.4b | Post IPO Equity | |
* | $68.7b Valuation: $68.7b 7.8x EV/LTM Revenues 17.8x EV/LTM EBITDA | Acquisition | |
Total Funding | - |
Recent News about Activision Blizzard
EditActivision Blizzard, accessible at activisionblizzard.com, is a leading global developer and publisher of interactive entertainment content and services. The company operates in the video game industry, creating and distributing some of the most iconic and beloved gaming franchises, including World of Warcraft, Call of Duty, Diablo, Candy Crush, Hearthstone, and Overwatch. These games span various genres and platforms, catering to a diverse audience of gamers worldwide.
The company serves a broad range of clients, from casual mobile gamers to dedicated console and PC enthusiasts. Activision Blizzard operates in the highly competitive entertainment and media market, where it distinguishes itself through high-quality, immersive gaming experiences that foster community and social interaction.
Activision Blizzard's business model is multifaceted. It generates revenue through the sale of video games, both physical and digital copies, and through in-game purchases, which allow players to buy virtual goods and enhancements. Additionally, the company earns money from subscriptions, particularly for games like World of Warcraft, where players pay a recurring fee for continued access. Advertising is another revenue stream, especially through Activision Blizzard Media, which connects brands with the gaming community. The company also capitalizes on its franchises through merchandise and consumer products, as well as through its esports division, which organizes competitive gaming events and leagues.
In summary, Activision Blizzard is a powerhouse in the gaming industry, known for its ability to create engaging and socially connected gaming experiences. It leverages multiple revenue streams, including game sales, in-game purchases, subscriptions, advertising, merchandise, and esports.
Keywords: Gaming, Interactive Entertainment, Franchises, Community, Immersive, Revenue Streams, Esports, Advertising, Merchandise, Subscriptions.